RECREATION-DOSVILLEVI PRACTICES IN OPTITS DIGITAL HUMANITARISM
Abstract
The aim to identify the main directions of transformation of recreational and leisure practices in the optics of the Digital Humanities and to find out the peculiarities of their implementation by means of digital technologies.
The research methodology is determined by the need to use for the analysis of recreational and leisure practices in the optics of the Digital Humanities cultural and philosophical approaches that open more effective opportunities for understanding the problem.
The novelty is that for the first time the concept of recreational and leisure practice was conceptually studied in the optics of the Digital Humanities.
Results. Digital humanities allows to identify in the recreational and leisure sphere trends and characteristics of new formats of their development - online tours, reality and XR-quests, digital computer games, non-verbal communication channels, digital art (performance, NetArt), digital cultural heritage. digital art), new media, museum collections, digital reconstructions, virtual installations, etc.
Digitization helps to transform standard workspaces into creative recreational ones, where elements of the game are introduced into the culture of work, which reduce the disciplinary practice of control of the workspace, and thus promote new creative ideas and increase motivation and productivity, creating a creative atmosphere and creative form, based on mutual trust and respect and focused not only on achieving success in professional activities, but also on meeting personal needs for relaxation, recreation, self-presentation.
The practical significance of the work lies in the development of theoretical and methodological principles of the algorithm for the implementation of recreational and leisure practices in the domestic territories, taking into account international experience.